Live a Live is a not so well known RPG by Squaresoft, released only for the Super Famicom in 1994. Unique in that it allows you to select from one of seven different “mini-RPGs” that take place across the breadth of time. After defeating all seven, you’ll be treated to the final chapter.
Each chapter has its own unique play mechanics. For instance, during the prehistory chapter shown here, no text is used. You’re left to figure things out based on movements and pictures. An English patch for the game is available here, and a rom of the game is… on the Internet somewhere.
This may not seem like a big deal now, but back in the day, this was so awesome. GameArts put their anime into my vidja game, and it twas glorious.
Ah, Jade Cocoon. The only problem I had with you was your extreme brevity compared to other RPGs I was playing at the time.
Fun fact: character design was done by Katsuya Kondō, the same man who did character design for Kiki’s Delivery Service and I Can Hear the Sea. Studio Ghibli fans will hopefully know what I’m talking about.
Among my top three favorite RPGs of all time, Grandia was originally released for the Sega Saturn in Japan. Unfortunately, a North American/European release never happened… until GameArts re-released it on the Playstation two years later.
Anyone interested in the game who owns a PS3 can buy it off of the PSN store!
The final battle and ending of the original Dragon Quest game, released in North America as Dragon Warrior. I’m posting this to celebrate the release of Dragon Quest IX, something any fan of retro rpgs should be playing.
“That’s why you can play even when you’re watching TV,” pitched in producer, Ryutaro Ichimura. “That’s why you can play even when you’re watching TV. And even during battles, if you need to take a bathroom break, there’s nothing to worry about. The pace really does belong to the user.”
I do love me some Dragon Quest. I can’t think of another series that’s stayed more true to its roots, for better or worse.
Thus, the Dark Knight Cecil was expelled from his command as Captain of the Red Wings. And he and Dragoon Kain left Baron for the Village Mist in a valley enclosed in deep fog.
Airships had been a dream of many people… After the realization of the dream, came greed and ambition.
Through its fleet of airships, Baron became the most powerful nation. But why is Baron seeking the crystals? Why do the monsters keep increasing?…
The crystal was shedding its light silently…….
| — | The introductory scrolling text that plays shortly before you begin Final Fantasy II (IV). |
